Some may know and some may not know this deck. But its an uprising deck in the making considering the flow of it. At first glance it may look like a random deck thrown together. I mean Karukuri and Machina i understand. But Plants u may ask? Well the plant engine abuses Spore and Glow Up Bulb to sync with Machina Fortress for a lvl 8 Bureido And from there magic happens. ANy who lets get into the deck!
Cards Needed:
Machina Gearframe
When this card is Normal Summoned, you can add 1 "Machina" monster, except "Machina Gearframe", from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
This card is an asset to the deck to help you bring out your Fortress early or to get your Machina Force so u can ditch it to pop your Fortress out. One of the main cards in deck run 2-3.
Machina Fortress
You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand.
This is your main synchro material card. Being a lvl 7 you can sync it with Spore or Glow up Bulb to make a lvl 8 Bureido which is your main synchro in deck. Also not to mention its easy summoning ability. You get a high beater with a decent effect if your not going to synchro. Run 2 i think 3 would over kill it.
Spore
If this card is in your Graveyard, you can remove from play 1 other Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard, and increase its Level by the Level of the monster removed from play to activate this effect. Each player can only use the effect of "Spore" once per Duel.
This is your main tuner in the deck. Its a lvl 1 so it can be synched with Fortress as previously mentioned to make a lvl 8 Bureido. Then possibly another lvl 8 Bureido where you use its effect. Run 1 obviously xD.
Karakuri Strategist mdl 248 “Nishipachi”
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field and change its battle position.
This card is a combo asset to Anatomy and Bureido. When it is summoned you may switch a card's battle position on the field. Thus being able to draw for Bureido and getting a +1 counter on Anatomy. This is your main draw engine of deck. Run 2-3 depends on you.
Karakuri Steel Shogun mdl 00X "Bureido"
1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned, you can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed, draw 1 card.
This is your main Synchro in the deck. With its capability to give you a +1 draw and special summon another Karakuri its a huge asset. Run 3
Karakuri Anatomy
Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.
This card is like a Six Samurai United for Karakuri's. Like Bureido its gives you +1's [dpending on how many counter on it]. So in combo with Nishipachi you'll have a draw engine set up. Run 2-3 up to you.
Aiding Cards:
Lonefire Blossom
Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck.
Yhis card can help you get out your Spore or Bulb faster. + a removal target for Spore to make Spore lvl 4 and tune with another lvl 4 machine to get yet another Bureido. Run 2
Glow Up Bulb
You can send the top card of your Deck to the Graveyard and Special Summon this card from the Graveyard. Each player can only use the effect of "Glow-Up Bulb" once per Duel.
Another helping hand being a lvl 1 tuner like Spore. It can sync with Machina Fortress for lvl 8 Bureido. Also searchable by Lonefire. Run 1
Limiter Removal
Double the ATK of all face-up Machine-Type monsters you control, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.
This card can aid in the preformance of an OTK if needed or to boost your machine monsters if need be. Run 1
Possible Deck Build:
Monsters: [21]
2x Lonefire
1x Spore
1x Bulb
1x Tytannial
2x Machina Fortress
3x Machina Gearframe
1x Machina Force
2x Inashichi
2x Nisamu
2x Nishipachi
2x Saizan
1x Gorz
1x Sangan
Spells: [9]
3x Karakuri Anatomy
2x MST
1x Monster Reborn
1x Limiter Removal
1x BoM
1x Dark Hole
Traps: [10]
1x Solemn J
2x Solemn W
1x Mirror Force
1x Torrential
2x BTH
1x CotH
2x D-Prison
Synchro Deck: [15]
3x Karakuri Bureido
1x Karakuri Burei
2x Catastor
1x Brio
1x BRD
1x Gaia
2x SD
1x Naturia Beast
1x Trish
1x Scrap Dragon
1x ChimeraTech Fortress Dragon
Thank you for readin. My 1st article ive made so still leaning how to word things and organize it. Hope yall understood it xD
Cards Needed:
Machina Gearframe
When this card is Normal Summoned, you can add 1 "Machina" monster, except "Machina Gearframe", from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
This card is an asset to the deck to help you bring out your Fortress early or to get your Machina Force so u can ditch it to pop your Fortress out. One of the main cards in deck run 2-3.
Machina Fortress
You can discard Machine-Type monster(s) whose total Levels equal 8 or more to Special Summon this card from your hand or Graveyard. When this card is destroyed by battle and sent to the Graveyard, select and destroy 1 card your opponent controls. When this face-up card you control is targeted by an opponent's Effect Monster's effect, look at your opponent's hand and discard 1 card from their hand.
This is your main synchro material card. Being a lvl 7 you can sync it with Spore or Glow up Bulb to make a lvl 8 Bureido which is your main synchro in deck. Also not to mention its easy summoning ability. You get a high beater with a decent effect if your not going to synchro. Run 2 i think 3 would over kill it.
Spore
If this card is in your Graveyard, you can remove from play 1 other Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard, and increase its Level by the Level of the monster removed from play to activate this effect. Each player can only use the effect of "Spore" once per Duel.
This is your main tuner in the deck. Its a lvl 1 so it can be synched with Fortress as previously mentioned to make a lvl 8 Bureido. Then possibly another lvl 8 Bureido where you use its effect. Run 1 obviously xD.
Karakuri Strategist mdl 248 “Nishipachi”
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field and change its battle position.
This card is a combo asset to Anatomy and Bureido. When it is summoned you may switch a card's battle position on the field. Thus being able to draw for Bureido and getting a +1 counter on Anatomy. This is your main draw engine of deck. Run 2-3 depends on you.
Karakuri Steel Shogun mdl 00X "Bureido"
1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned, you can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed, draw 1 card.
This is your main Synchro in the deck. With its capability to give you a +1 draw and special summon another Karakuri its a huge asset. Run 3
Karakuri Anatomy
Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.
This card is like a Six Samurai United for Karakuri's. Like Bureido its gives you +1's [dpending on how many counter on it]. So in combo with Nishipachi you'll have a draw engine set up. Run 2-3 up to you.
Aiding Cards:
Lonefire Blossom
Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck.
Yhis card can help you get out your Spore or Bulb faster. + a removal target for Spore to make Spore lvl 4 and tune with another lvl 4 machine to get yet another Bureido. Run 2
Glow Up Bulb
You can send the top card of your Deck to the Graveyard and Special Summon this card from the Graveyard. Each player can only use the effect of "Glow-Up Bulb" once per Duel.
Another helping hand being a lvl 1 tuner like Spore. It can sync with Machina Fortress for lvl 8 Bureido. Also searchable by Lonefire. Run 1
Limiter Removal
Double the ATK of all face-up Machine-Type monsters you control, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.
This card can aid in the preformance of an OTK if needed or to boost your machine monsters if need be. Run 1
Possible Deck Build:
Monsters: [21]
2x Lonefire
1x Spore
1x Bulb
1x Tytannial
2x Machina Fortress
3x Machina Gearframe
1x Machina Force
2x Inashichi
2x Nisamu
2x Nishipachi
2x Saizan
1x Gorz
1x Sangan
Spells: [9]
3x Karakuri Anatomy
2x MST
1x Monster Reborn
1x Limiter Removal
1x BoM
1x Dark Hole
Traps: [10]
1x Solemn J
2x Solemn W
1x Mirror Force
1x Torrential
2x BTH
1x CotH
2x D-Prison
Synchro Deck: [15]
3x Karakuri Bureido
1x Karakuri Burei
2x Catastor
1x Brio
1x BRD
1x Gaia
2x SD
1x Naturia Beast
1x Trish
1x Scrap Dragon
1x ChimeraTech Fortress Dragon
Thank you for readin. My 1st article ive made so still leaning how to word things and organize it. Hope yall understood it xD