J_Project detailed guide

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    Supreme_King
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    J_Project detailed guide

    Post by Supreme_King on Sun May 08, 2011 10:07 pm

    Right off the bat, I'm telling you 2 things:
    1. Amy Cool wrote it, just as it says in the quote;
    2. I made this topic because I feel Paradox didn't make a detailed enough guide.
    Amy Cool wrote:
    J_PROJECT Dueling System Guide



    J_Project is a Yu-Gi-Oh! Trading card game dueling system programmed in Phyton programming language. Dueling system was first launched in 2009. It was used very much in that time since other dueling systems were not that good or their cards were not updated. Later it was forgotten since new updates were not available anymore. Lately it is refreshed and updated with new card database and new images and is ready for use again. This guide will show you basics so that you know how to download, install, update and play Yu-GI-Oh! using this dueling system.


    (1) Download

    Link to the official site of J_Project:

    http://code.google.com/p/jbyyxproject/

    There is a download section where you can find several files to download. You just need the 1st one. If you are still confused you can follow direct link to download what you need below.

    Direct download link:

    http://jbyyxproject.googlecode.com/files/J_PROJECT%200.1.6%20Install.exe


    (2) Installation

    When your download is finished you can proceed to Install the dueling system. Just follow the installation steps as you install all other programs.

    Now we need to explain some files located in “J_project” folder. In the main folder important file is “engine.exe”. This is executable of our dueling system. Link that might appear on your desktop, start menu and other places will be a link to this file.

    “Skins” folder is a place where your can find files of skins used in dueling system.
    “Decks” folder is a place where your deck files are saved. Format of your decks will be “xml”.
    “Images” folder is a place where all images of cards are stored.

    Other folders are not so important for us so you can explore them on your own.


    (3) Update

    When you launch your dueling system first time, a messagebox for new update will pop-up. You will of course confirm that you want to update your dueling system. After it finishes updating you will be asked to restart your dueling system.


    (4) Menu

    Main Screen

    Main menu is Deck Construction. On the left side you have list of all cards and “in place” search engine where your search begins as you type letters in the search bar above card list.

    In the middle is your deck profile composed of 5 fields: Monsters, Spells, Traps, Fusion (Extra) and Side deck.

    On the right side is image and description of selected card.

    You can add cards into your deck by double clicking on them in card list section or clicking on “Add” button (red one). There are also “Add to side” and “Remove” buttons for managing your deck. When you finish deck making then you can simply save it with “Save” or “Save As” button. Same is for opening one of your decks with “Open” button. “New” button is clearing screen so you can make a new deck.

    If search “in place” is not enough for you and you want more precise searching options then go to “File->Advanced Search” option.
    Preferences Screen

    Now lets cover some extra options of our dueling system. “Help->Preferences” opens up new dialogue where you can edit Skin, Nick, Hotkeys and few more options. Picture above shows best configuration of those parameters. Never change Language from English to other ones. It can make an error which will restrict launching your dueling system. If it happens accidently you can always open up “Settings.xml” in “J_project” main folder and edit Language manually back to “English” to be able to run dueling system again. Same is if some other things make similar error not allowing you to run executable. Here you can edit your nick name for dueling. Interesting is a new skin named “TheDuelistWinner”. You should try it out. If you want to make your own skin then simply duplicate one skin in “Skins” folder and edit each picture you want in it individualiy. Then select it in this menu. You can also edit Hotkeys that will make your game easier to play. Don't forget to uncheck “Face-up Cards Name”. This will hide text on all face-up cards when dueling and cards look better with no text on them.

    (5) Starting duel

    If you want to HOST a duel go to “Game->Listen” in the menu bar.

    Host Screen

    Do not change Port. Now Click on “Get IP” button and it will show you your own IP adress. Copy it and give to opponent you want to duel with. Then click on “OK” button and wait until duel starts.

    If you want to JOIN a duel go to “Game->Connect” in the menu bar.
    Join Screen

    Paste IP adress of your opponent that was given to you and do not change Port. Click on “OK” button and wait until duel starts.

    (6) Dueling field

    After your duel started, dueling field will appear in new dialogue and you can start to explore how to duel and adapt to new system. It is not necessary to explain each thing individually since everything has small icons and explanation text written. All you need to know is that you can “Drag & Drop” things which makes gameplay very comfortable and to make actions with cards you need to “Right-click” on them. On the right side is “Chatbox” where each move is recorded and where you can talk with your opponent. You have also cool smileys available for use. If you want to explore dueling field before you proceed to duel you can access it by “Game->Test”. "/lp xxxx" or "/lp -xxxx" is code that you can enter in chat to increase/decrease your Life Points by amount you want if fixed values are not suitable for you ("Right-click" on your LP number).
    Dueling field Screen


    PDF version of Guide to J_Project you can download here:

    Guide to J_Project PDF


    Guide to J_project dueling system by Amy Cool 2011




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    Re: J_Project detailed guide

    Post by Lavi on Mon May 09, 2011 12:03 am

    Wow.
    Thanks a lot Supreme_King.
    You did a very good job.
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    Re: J_Project detailed guide

    Post by PhantomX on Mon May 09, 2011 6:53 am

    Lavi wrote:Wow.
    Thanks a lot Supreme_King.
    You did a very good job.

    Supreme_King wrote:Right off the bat, I'm telling you 2 things:
    1. Amy Cool wrote it, just as it says in the quote;
    2. I made this topic because I feel Paradox didn't make a detailed enough guide.

    Proving people don't read, he said he didn't make this. Amy did.
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    Re: J_Project detailed guide

    Post by Abyss Knight on Mon May 09, 2011 12:34 pm

    So who's up for a small test duel with this new duel system ?

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    Re: J_Project detailed guide

    Post by BERKAY on Mon May 09, 2011 2:07 pm

    New system? It's not new really. You should ask in premium network. There are always people playing this. Wink

    I'm also up for one Smile
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    Re: J_Project detailed guide

    Post by Abyss Knight on Tue May 10, 2011 1:33 pm

    What premium network ?
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    Re: J_Project detailed guide

    Post by Anzo on Tue May 10, 2011 1:37 pm

    ci have a favor to ask , can someone RAR his JP file and upload it for me on mediafire.com ..

    Re: J_Project detailed guide

    Post by /人◕ ‿‿ ◕人\ on Tue May 10, 2011 1:48 pm

    since it's possible to have a synchro monster returned to main-deck instead of extra-deck, what do you guys would do if your opponent draw a synchro monster?
    giving a game-loss?
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    Re: J_Project detailed guide

    Post by Abyss Knight on Tue May 10, 2011 4:05 pm

    Anzo wrote:ci have a favor to ask , can someone RAR his JP file and upload it for me on mediafire.com ..
    Why ? just download it from the direct link
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    Re: J_Project detailed guide

    Post by Anzo on Tue May 10, 2011 4:54 pm

    the link dont work in my country
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    Re: J_Project detailed guide

    Post by Abyss Knight on Tue May 10, 2011 9:18 pm

    Anzo wrote:the link dont work in my country
    If u still want it i can upload it for u, but we have found another new duel system which is better than kcvds and project_j
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    Re: J_Project detailed guide

    Post by PhantomX on Wed May 11, 2011 6:59 am

    This game would be good if you could actually resize it...
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    Re: J_Project detailed guide

    Post by Anzo on Wed May 11, 2011 1:03 pm

    Just upload it for meh Aby .___. , cuz that game you talking about is not working here too >.>
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    Re: J_Project detailed guide

    Post by Abyss Knight on Thu May 12, 2011 9:23 pm

    Anzo wrote:Just upload it for meh Aby .___. , cuz that game you talking about is not working here too >.>
    ok Just give me more time my upload speed kinda sux
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    Re: J_Project detailed guide

    Post by Abyss Knight on Thu May 19, 2011 5:34 am

    There you go
    http://www.mediafire.com/?gi76g739qbipuhc

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