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    Quick Effects (Advanced Gameplay)

    The Detonator
    The Detonator
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    Quick Effects (Advanced Gameplay) Empty Quick Effects (Advanced Gameplay)

    Post by The Detonator Fri Apr 22, 2011 3:18 pm

    It is important for all duelists to understand all the different Monster Effects of the game. Quick Effects are one of the different Monster Effects that need to be recognized and understood, Quick Effect Monsters can sometimes be confused as Trigger Effect monsters and it is often hard to distinguish between the two


    Quick Effect Monsters:
    Quick Effects can be activated during either your turn, or your opponents turn. All Quick Effects are the only Monster Effect of Spell Speed 2 so they can be chained to most of the cards that exist in the game today. Quick Effects are not always easy to recognize, but by following these rules, you will be able to identify most of them relatively quickly.
    - Quick Effects are Spell Speed 2
    - Quick Effects can be activated multiple times per chain.
    - Quick Effects usually involve chaining or responding to a card in an attempt to negate it in some way.
    - Quick Effects usually can be activated in the Damage Step by their opponent
    - Quick Effects can be activated during either player's turn. Some Quick Effects will have the text "During either players turn.." or something similar.


    NOTE: If your Effect Monster's effect can be activated in your opponent's turn (excluding FLIP summon monsters), then it is most likely a Quick Effect Monster.


    An exception: Light and Darkness Dragon

    Light and Darkness Dragon is an example of (and probably the only) an exception to the Quick Effect rule that states that Quick Effects can be activated multiple times per chain. So what is the reason for Light and Darkness Dragon not being able to activate more than once in a chain? If he was allowed to do so, he would end up in a continuous loop trying to negate himself (since he too is an effect that is activating). For this reason it was ruled that Light an Darkness would need to bend the rules in order to avoid negating itself over and over until it could not negate anymore.

    For Example:
    Chain Link 1: Player A activates Fissure.
    Chain Link 2: Player B's Light and Darkness Dragon's Trigger Quick Effect activates.
    Chain Link 3: Player A activates Offerings to the Doomed.
    ------Chain resolves backwards------
    Chain Link 3: Offerings to the Doomed resolves, Light and Darkness Dragon is destroyed and sent to the Graveyard.
    Chain Link 2: Light and Darkness Dargon's Effect resolves, Fissure is negated.
    Chain Link 1: Fissure does not resolve successfully, it's effect disappears and it is sent to the Graveyard.
    ------A new chain forms then forms by Light and Darkness Dragon's third effect but for this example that is not important-------

    As you can see Light and Darkness Dragon was unable to activate it's effect to chain to Offerings to the Doomed. It is for this reason that Light and Darkness Dragon breaks the rules.
    Yusei
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    Quick Effects (Advanced Gameplay) Empty Re: Quick Effects (Advanced Gameplay)

    Post by Yusei Sun Apr 24, 2011 1:36 pm

    nice article

      Current date/time is Fri Apr 19, 2024 2:30 pm