[FIX] Rock Stun

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    TheWiseman
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    [FIX] Rock Stun

    Post by TheWiseman on Wed Apr 27, 2011 9:11 am

    Monsters (18)
    1 Light and Darkness Dragon
    3 Koa'ki Meiru Guardian
    3 Koa'ki Meiru Sandman
    3 Koa'ki Meiru Wall
    2 King Tiger Wanghu
    2 Fossil Dyna Psychacephalo
    2 Legendary Jujitsu Master
    1 Neo Spacian Grand Mole
    1 Morphing Jar

    Spells (13)
    3 Burden of the Mighty
    3 Pot of Duality
    2 Forbidden Lance
    2 Mystical Space Typhoon
    1 Book of Moon
    1 Dark Hole
    1 Monster Reborn

    Traps (9)
    2 Dimensional Prison
    2 Solemn Warning
    1 Bottomless Trap Hole
    1 Dust Tornado
    1 Solemn Judgment
    1 Royal Oppression
    1 Mirror Force


    Please rate/fix.


    Last edited by TheWiseman on Fri Apr 29, 2011 7:22 am; edited 5 times in total
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    overd0se.KayKay
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    Re: [FIX] Rock Stun

    Post by overd0se.KayKay on Thu Apr 28, 2011 3:04 pm

    Looks pretty solid. i would add some trapholes x) i really like them in stun decks especially in rock stun decks:D
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    Re: [FIX] Rock Stun

    Post by TheWiseman on Thu Apr 28, 2011 3:54 pm

    Possible advice needed:

    Any possible side choices?

    I have already:

    Anti-monster (most obvious first):
    - Dark Hole
    - Mirror Force
    - Dimensional Prison
    - Royal Oppression
    - Solemn Warning
    - Book of Moon
    - King Tiger Wanghu
    - Neo-Spacian Grand Mole
    - Burden of the Mighty
    - Fossil Dyna Psycacephalo
    - Koa'ki Meiru Guardian
    - Light and Darkness Dragon
    - Forbidden Lance

    Anti-spell/trap (again m.o.f)
    - Mystical Space Typhoon
    - Dust Tornado
    - Forbidden Lance
    - Koa'ki Meiru Wall
    - Koa'ki Meiru Sandman
    - Light and Darkness Dragon
    - Solemn Judgment


    Last edited by TheWiseman on Fri Apr 29, 2011 7:25 am; edited 2 times in total
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    Re: [FIX] Rock Stun

    Post by Harper7000 on Thu Apr 28, 2011 6:54 pm

    I've been playing with these guys lately too Cool. Hm...idk about Wanghu + Burden, I'm just not sure if it's worth the space. I use Legendary Jujitsu Master in mine and Morphing Jar is a complete necessity bc it's a slow deck by nature and a Jar is a rock. Rocks aren't very supported so you should be able to have a hefty trap lineup. Here's mine:
    Mirror
    bth x2
    torrential
    judgement
    warning x2
    oppression
    prison x2
    seven tools

    if you're willing to take out Burdens I have fixes for you but if not I won't waste my time
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    Re: [FIX] Rock Stun

    Post by TheWiseman on Fri Apr 29, 2011 6:56 am

    First of all you only have one more trap listed than what's in my deck.

    I would probably be willing to depending on how it would test without them.

    I personally like King Tiger Wanghu because it really limits the speed summoning of many small creatures for decks like:

    - Most tuners.
    - X-sabers (Darksoul, Emmersblade, Fullhelmknight, Pashuul)
    - Frogs (Swap frog, Treeborn Frog)
    - Plants (Most of the monsters in the deck)
    - Six Samurai (Kagemusha, Squire, Kageki)

    With even 1 Burden the attack power of opposing monsters drops drastically. The koa'ki meirus would be stronger than a normally 2600 atk monster. King Tiger Wangu would outright destroy 2200 atk or less monsters including easy summons like Cyber Dragon.

    I suppose it would be meaningful to side them out after first game when opponent expects them to reappear a second time.
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    Re: [FIX] Rock Stun

    Post by Harper7000 on Fri Apr 29, 2011 8:28 am

    Or you could go the opposite way and side them in...it's something they definately won't expect. Anyways, here's my build which is more "standard":
    Rock Stun (40)
           Monsters: (18)
    Koa'ki Meiru Guardian x3
    Koa'ki Meiru Wall x3
    Koa'ki Meiru Sandman x3
    Fossil Dyna Pachycephalo x2
    Legendary Jujitsu Master x2
    Neo-Spacian Grand Mole
    Morphing Jar
    Thunder King Rai-Oh x3
           Spells: (11)
    Monster Reborn
    Dark Hole
    Book Of Moon
    Mystical Space Typhoon x2
    Pot Of Duality x3
    Smashing Ground x3
           Traps: (11)
    Mirror Force
    Bottomless Trap Hole x2
    Torrential Tribute
    Solemn Judgement
    Solemn Warning x2
    Royal Oppression
    Dimensional Prison x2
    Seven Tools Of The Bandit
           Extra: (15)
    Random synchros
    Chimeratech Fortress Dragon x2

    As you can see, it would be very simple to side out the Thunder Kings and Smashings and side in Wanghu + Burden (or vice versa and you main Wanghu + Burden). It's not a bad combo really but I've yet to test it myself. That first post was in a hurry, sorry >.<. For the traps, I meant that I thought that the more defensive lineup would work better (more defensive traps instead of tornadoes for example). I'm also thinking of using Solidarity for an even bigger boost and that much more to reveal for costs but there's only one problem: most other rock monsters suck -.-
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    Re: [FIX] Rock Stun

    Post by TheWiseman on Fri Apr 29, 2011 5:13 pm

    Thanks! I was going to add a Sideboard, but I couldn't come up with enough cards so I'm still working on it. Some of my ideas include:

    1 Legendary Jujitsu Master
    2 Rockstone Warrior
    1 Rivalry of Warlords
    2 Solidarity

    My idea with these is to replace the non-rock-types in the deck and add Rivalry of Warlords since it will be all Rock-type at that point. Another one of my ideas, like yours, is Solidarity.

    2 Seven Tools of the Bandit
    1 Dust Tornado

    Some more anti-spell/trap if need arises.

    I was also thinking of possibly adding either Granmarg the Rock Monarch or Gaia Plate the Earth Giant.

    Other than that, I've got nothing.

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    Re: [FIX] Rock Stun

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