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TheWiseman
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    Dragunity Deck (Need Big Help)

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    Dragunity Deck (Need Big Help) Empty Dragunity Deck (Need Big Help)

    Post by terzaras Tue Apr 26, 2011 2:33 pm

    Spoiler:

    I Got Bored Of The Normal Playing Strategies So I Wanted To Make A Dragunity Deck Which Is Pretty Different But I Have No Experience With Them So I Need Some Help
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    Post by BERKAY Tue Apr 26, 2011 2:39 pm

    ou have to read an article you don't have any experiences about a deck. Here is one that I read. You should read it without skipping.

    After that, choose best variant in your opinion and do some duels. At last, if you still have problem, you can come herre once more. Smile It's what I have done. Smile
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    Post by Aludra Tue Apr 26, 2011 3:26 pm

    Netdecking wont hurt Razz
    try someone else's deck and modifiy it with into your own suitable style of play
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    Post by TheWiseman Tue Apr 26, 2011 4:41 pm

    There are a few good articles at yugioh.tcgplayer.com. A good one is here. Take a look in the website's community too, you will probably find a lot more that weren't good enough to be featured in the list of articles, but can still be very informative.
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    Post by KingWolfy Tue Apr 26, 2011 5:50 pm

    Since he's trying to improve the deck based off that build, netdecked or not, directing him to a link w/o solid suggestions does no good.

    Although, I won't say it bad to read articles on them, but know that most articles tell you about the decks and the most logical combinations, not the cards that go in it to make it your own, while still having that logic.

    I don't know the 2 cards to the left of Consonance, nor the monster to the left of Kamakiri (at least by looking at the photo).

    However, from what I do have...

    For Main Deck:
    -1 Icarus Attack
    -1 Seven Tool of The Bandit
    -1 Giant Trunade
    -1 Forbidden Chalice(or Lance)
    -1 Dragunity Tribus
    -1 Arma Leyvaten
    -1 Dragunity Primus
    -1 Dragunity Angusticlavii*
    -1 Dragunity Darkspear
    -3 Flying Kamakiri

    +1 Solemn Judgment
    +1 Consonance
    +1 Arma Mystletain*
    +1 Terraforming
    +2 Dragunity Dux
    +2 Dragunity Phalanx
    +2 Dragon Ravine
    +2 Trap Stun (Maybe 3)

    *It may be possible to run Legion at 3, but I personally don't mind 2, your man killer is Dux, anyway.

    Speical Case +/-:
    -2 Bottomless Trap Hole and +2 Warning <--- I'd recommend that, but its your choice for what works best for you.
    -2 Dimensional Prison and +2 Warning

    Also, remove the single Pot of Avarice for another Mystical Space Typhoon. See how the deck runs without PoA, to see if its necessary to reload that cards. (This depends on how quickly the duels go.)

    *For the two spells to the left of Consonance, if you go through with the edits and they become useless, put in Monster Reborn and Dark Hole. Dragunity's were made with a lot of tuners, MR comes in Hand for a quick synchro if you are stalled on moves.

    Synchro/Extra Deck Edit:
    For now, remove the two synchros to the left of Vaju and add two more Vaju. I also, suggest making room for Scrap Dragon. With you running a triple Ravine, it becomes an easy card to target with Scrap after you finish your combos. Most games can change with a move from scrap and most cases it wins the game, in the case that it doesn't. You still have proper back-field support after tossing out a Ravine.

    That's all I see for now, if you run with the edits. Post here again to show how they worked out. This section is meant to help you improve the deck so it won't be an issue.

    Once you see how this works out, we can discuss working on a side deck.

    Hope the edits help. Can't wait to see the results.
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    Post by Harper7000 Tue Apr 26, 2011 6:03 pm

    I know you want ti be different but honestly that build isn't going to work. Dragunities Re all about Ravin and synchro spam. This is my build, it's faster than actually posting fixes. Ask if you have any questions on the tech I added

    Dragunity (40)
           Monsters: (14)
    Dragunity Dux x3
    Dragunity Legionnaire x3
    Dragunity Phalanx x3
    Dragunity Akyls x2
    Dragunity Arma Mystletain x2
    Dragunity Arma Layvaten
           Spells: (15)
    Monster Reborn
    Dark Hole
    Giant Trunade
    Book Of Moon
    Mystical Space Typhoon x2 
    Dragon Ravine x3
    Terraforming x3
    Cards Of Consonance x2
    Pot Of Avarice
           Traps: (11)
    Mirror Force
    Bottomless Trap Hole x2
    Torrential Tribute
    Solemn Judgement
    Solemn Warning x2
    Seven Tools Of The Bandit x2
    Dimensional Prison x2
           Extra: (15)
    Trident Dragon
    Trishula Dragon Of The Ice Barrier
    Stardust Dragon x2
    Colossal Fighter
    Scrap Dragon
    Thought Ruler Archfiend
    Black Rose Dragon
    Brionac Dragon Of The Ice Barrier
    Dragunity Knight - Vajrayanda x3
    Ally Of Justice Catastor
    Magical Android
    Chimeratech Fortress Dragon
           Side: (15)
    Puppet Plant x2
    Gozen Match x2
    Dust Tornado x2
    Cyber Dragon x2
    Mask Of Restrict x2
    D.D. Crow x2
    Snowman Eater x2
    Mind Crush/Royal Oppression

    optional cards:
    Effect Veiler (usually replaces Mystletain and/or Leyvaten)
    3rd Akyls
    Pot Of Duality (adds speed but isn't worth it IMO)
    Mind Crush in main
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    Post by BERKAY Tue Apr 26, 2011 7:27 pm

    Fixing his deck or giving him a deck, even netdecking (I know it's very useful) won't help him since he doesn't have any experiences about Dragunities. He must read article and use article's deck. Any another way, won't give him a good experiment.
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    Post by KingWolfy Tue Apr 26, 2011 7:32 pm

    @Berkay, you are using the term "experiment" how else do you experiment if you don't DO. I personally don't have experience with any of the new cards, or cards that I try out, but by searching out their rulings, I quickly understand them. All that's left to do to is to learn to play them at my pace, not what an article sees as the best way to do it.

    (This does not mean reading an article is bad. Reading them gives you great background knowledge.)
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    Post by Aludra Tue Apr 26, 2011 7:47 pm

    Learn -> test -> Fix -> Play

    Learning by reading articles, effects, Ruling, people's opinion etc,
    Testing a deck u build,,
    Fixing the deck,,
    and play it

    I think, thats how it does,,
    CMIIW
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    Post by Harper7000 Tue Apr 26, 2011 9:26 pm

    Well I usually research what other people say and/or take their build and then play it for myself. Sometimes I change it to add my own tech after I have experience with it. Reading an article on how the deck works and having a tounament winning build are both helpful idk why you guys are arguing what help is better. We helped on both points so that's that and yay for us for being helpful. No point in arguing who's most helpful
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    Post by BERKAY Tue Apr 26, 2011 9:52 pm

    I didn't say only read articles. Test it to gain experiement. Smile
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    Post by firestorm Tue Apr 26, 2011 9:54 pm

    Dude no offense but the deck fails try Private messaging me and I will help you on ham .
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    Post by TheWiseman Tue Apr 26, 2011 10:08 pm

    Aludra wrote:Learn -> test -> Fix -> Play

    Learning by reading articles, effects, Ruling, people's opinion etc,
    Testing a deck u build,,
    Fixing the deck,,
    and play it

    I think, thats how it does,,
    CMIIW

    That's how I do it, step for step.

    @firestorm
    No offense bud, but be a little more constructive in your criticism. Insults aren't a good way to invite somebody for tutoring.
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    Post by PhantomX Tue Apr 26, 2011 10:18 pm

    You should post on what the deck looks with the fixes you made ( if you made any).
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    Post by terzaras Wed Apr 27, 2011 8:34 pm

    Well since i saw that the deck needed alot of fixes i thought of making a new one and this is it....

    Spoiler:

    The deck has been going pretty good i got about 3 synchs out on the field in my 1st or 2nd turn in 5 duels but i want all ur opinions
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    Post by Aludra Mon May 02, 2011 5:44 am

    Now that looks better Very Happy

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